(Warblades have very good bang for your buck in terms of how much their complexity actually pays off in terms of good gameplay, compared to the rest of the system, but it's still mechanical complexity. It's possible to build a fighter who has a ton of situational or temporary bonuses, and then you get the same issues, but that's not the default.) They're still faster in play than a lot of classes, but I'd still probably lean on the fighter as an alternative for a player who is new and/or uncomfortable with mechanical complexity, and who wants to play a character that thematically could be either. Warblades are way cooler and more fun, but they also take a little longer to play (in combat), not only because they have a larger decision space, but because there are more little bits and boosts flying around to keep track of. In addition to what people have mentioned about Warblades not really directly supporting ranged combat that well, the only reservation II'd have about wholesale replacing the Fighter with the Warblade is that it raises the complexity of the game somewhat. This handbook will not debate one way or the other. Some people think it's great and enriches melee to no end, whereas others think that it makes melee a bunch of casters. Basically he's as good with bows as a Fighter before he spends feats on Bows. Tome of Battle is one of the most debated books that's been published for the wonderful mish-mash that is 3.5. If you're playing a Fighter that is heavily investing in feats in order to do things with bows and so forth, the Warblade isn't a viable alternative. If ranged combat is a primary focus of your Fighter but you don't want to play a Fighter, then I'd look at a Ranger rather than the Warblade. If your problem is that you want a fighter that can use ranged weapons, basically it boils down to this: if by that you mean that you're not investing particular resources in making your Fighter good with a bow, but just want him to be able to whip it out and shoot people, the Warblade is fine. He does everything the Fighter does, often much better, with better numbers he's more mobile, and has a better fan of options for optimizing the 3.5 action economy. ![]() Honestly, if you're afraid the Warblade won't be competitive with the Fighter in gaming terms, don't worry - the Warblade is a lot better than the Fighter (not that it takes much, but still, it's a solid class). So basically you get a better fighter with special moves at the cost of a few feats. He doesn't get Feats, but he gets maneuvers and they're definitely superior. ![]() The Warblade has MORE hp (he rolls d12), has full B.A.B. He's got lots of HP, he's fairly accurate and has a full B.A.B. Mechanically speaking, the 3.5 Fighter is basically the Vanilla Hero (who gets lots of Feats). (Warblades have very good bang for your buck in terms of how much their complexity actually pays off in terms of good gameplay, compared to the rest of the system, but it's still mechanical complexity.)Īt the cost of sounding cynical, what kind of function does the 3.5 Fighter absolve that you need a viable replacement for? The class will have access to a greater selection of maneuvers then a warblade.In addition to what people have mentioned about Warblades not really directly supporting ranged combat that well, the only reservation I'd have about wholesale replacing the Fighter with the Warblade is that it raises the complexity of the game somewhat. It will be much harder to recover maneuvers without the Adaptive Style feat, but even so it still will take a full-round action doing nothing else. The maneuver recovery mechanic of the warblade is replaced by the recovery mechanic of the swordsage. Keep the number of warblade stances the same. The number of warblade maneuvers known, and maneuvers readied are replaced with the numbers of the sword sage. Everything else (HD, skills, features, saves, etc.) stays the same as a warblade, except the following: Start Dungeons & Dragons 3. Keep access to the same five warblade schools. ![]() The hypothesis: replacing the maneuver mechanics of a Warblade with a Swordsage. You can find details of the conversation here: ![]() I am aware, that the issue might be inefficient builds of other characters, but I wanted to focus on this individual mechanical switch. The background: my current warblade is too powerful compared to the rest of my party.
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